Series: Book 1 in the WarSpell series
Tags: SF, Fantasy
Summary
The West Wing meets the X men How does politics deal with people often citizens who are
suddenly gifted with special powers, and an extra set of
memories. Magic has started working. But it's not legitimate
magic. Not the magic of Merlin or the powers of psychics.
Instead it is the magic of a "silly" game. A Role Playing
Game called Warspell and other games like it. The sort of
games played with oddly shaped dice and little lead figurines
by even odder people. And now not only is this silly sort of
magic working, but the oddballs who play the games suddenly
have special powers. Some of them are gifted with combat, or
other skills. Others can do magic. They're riding magical
horses through the sky or healing the sick in the name of
false gods. They say they've merged with a character they
played in one of their games. But is that really true? Have
they merged, or been possessed? To the Merged, things look a bit different. Suddenly, with
no warning, they have the memories of a whole other life. Not
a game life, a real life with a real mother and father, real
friends and enemies. For many, even most, a life filled with
violence and pain. Yes, they have skills and abilities, but
those skills and abilities were learned and earned in a hard
school. Yes, they are changed, but anyone would be when they
suddenly had a whole other life added to their own. But they
are still themselves. Aren't they? This and many other fine stories are also available at
Eric Flint's Ring of Fire Press Website https:
//ericflintsringoffire.com/